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Ultimate Weapons

Overview

The Ultimate Weapons page helps you track which Ultimate Weapons you have unlocked, how far each upgrade parameter has progressed, and how often each weapon appears in your imported Battle Reports. Ultimate Weapon names and descriptions are based on the Ultimate Weapons page on the The Tower Idle Tower Defense Fandom Wiki (external).

When to Use This

  • You want to confirm which Ultimate Weapons are unlocked in your tracker.
  • You want to record upgrade progress for a weapon’s three parameters.
  • You want to compare total Stones invested across different Ultimate Weapons.
  • You want to review whether a weapon appears in your imported runs.
  • You want to view a descriptive sync graph for Golden Tower, Black Hole, and Death Wave based on your saved cooldown values, plus duration values for Golden Tower and Black Hole.
  • You want to include Golden Bot timing in the same sync graph when you track Golden Bot cooldown and duration.

How to Use

  1. Select Ultimate Weapons in the navigation.
  2. Select Show to filter to Unlocked only or Locked only.
  3. Review a weapon’s Status to confirm whether it is unlocked.
  4. (Optional) Select Wiki next to a weapon name to open its external wiki page.
  5. Select Unlock on a locked weapon to mark it as unlocked in the app.
  6. Select Details on an unlocked weapon to view its three upgrade parameters.
  7. Select Level Up on a parameter to increase its level by 1.
  8. Select Level Down on a parameter to reduce its level by 1.
  9. Review Total Stones invested to compare overall investment between weapons.
  10. (Optional) View the Sync graph section to see when Golden Tower, Black Hole, and Death Wave are active at the same time.
  11. (Optional) Select Show Death Wave or Show Golden Bot in the Sync graph section to toggle those activation markers.
  12. (Optional) Select a saved snapshot in Ultimate Weapons snapshot to render a chart above the table.

How to Read the Results

  • Total Stones invested is the sum of the upgrade costs for the levels you have increased in the app.
  • Runs used (observed) counts how many of your imported Battle Reports show evidence of that Ultimate Weapon being active.
  • Level is your saved upgrade level for that parameter.
  • Current is the current raw value for your saved level.
  • Next shows the next-level value, with the change emphasized in parentheses when it can be parsed.
  • Cost shows the next-level upgrade cost (informational only).
  • MAX indicates the parameter has reached the highest known level and cannot be increased further in the app.
  • In the Sync graph, each row shows that weapon’s activation schedule within the displayed horizon.
    • Each colored block represents a time window where that weapon is active.
    • The All overlap row shows time windows where all modeled rows are active at the same time.
    • The first activation begins after the first cooldown completes. Rows do not start at 0 seconds.
    • In the Sync graph, Death Wave is shown as a short activation marker. Its on-map persistence can vary and is not modeled. Cumulative overlap excludes Death Wave.
  • The Ultimate Weapons snapshot chart shows the metric(s) saved in the selected snapshot, using the snapshot’s saved filters.

Notes & Limitations

Note Upgrades currently assume sufficient Stones. Costs are informational only, and the app does not check affordability.

Note Locked weapons do not display parameter rows until they are unlocked in the app.

Note Level Down is available as a safety option if you accidentally record an upgrade you did not intend.

Caution If no Battle Reports have been imported yet, Runs used (observed) will show “No battles recorded yet”.

Caution Runs used (observed) is based on what appears in your imported Battle Reports. Some game effects (such as Perks) can temporarily enable an Ultimate Weapon for a single run, so this count may include runs where the weapon is not permanently unlocked.

Note Runs used (observed) is detected from specific Battle Report rows and requires a value greater than 0. For example, Black Hole uses “Black Hole Damage” and Golden Tower uses “Coins From Golden Tower”.

Caution Some Battle Report rows can be affected by other game effects. This can create false positives in Runs used (observed). For example, Spotlight can fire missiles that may be recorded under Smart Missiles, and the Space Displacer module can deploy Inner Land Mines even if Inner Land Mines is not unlocked.

Note Chrono Field does not currently have a reliable Battle Report row for activity detection, so Runs used (observed) may remain 0 even when it is active in the game.

Caution If an Ultimate Weapon’s upgrade parameters are incomplete or not recognized, it may not appear on this page until the underlying data is available.

Note The Sync graph is descriptive. It uses your saved cooldown and duration values where available and does not include run-by-run timing or recommendations. When Golden Bot timing is available, the graph includes Golden Bot and updates overlap accordingly.

Note Death Wave is shown as a short activation marker so that it can be included in the Sync graph. The game does not provide a duration value for Death Wave, and its persistence depends on what it hits.

Note The Sync graph uses the same cooldown and duration values shown in each weapon’s Details rows.

Caution Cooldown and duration values are based on external wiki tables and are shown in seconds. Wiki values can be inaccurate or drift over time.

Note Sync graph toggles affect which activation markers are shown. They do not change your stored data.

Note Ultimate Weapons snapshots are created from the Charts page by saving a snapshot and selecting Ultimate Weapons as the snapshot target.

Note On smaller screens, the upgrade cards use a more compact layout to keep the details readable.

Advanced Usage

  1. Select Unlocked only to review only the weapons you actively track.
  2. Select Locked only to focus on the remaining weapons not yet unlocked in the app.